VR port!
Very basic port of the game to OpenXR
There is no menu and it will immediately load up the game with the monster chasing you so I recommend you play the flat-screen version to understand the general goal of the game and to already be loaded into steamvr and or oculus home so you are ready to start moving once the game loads!
CONTROLS
Left stick is direct movement
Right stick is snap turn
Right trigger is to place the trap and to detonate the trap, the trap will be placed where you are pointing like the same orientation when you use vr menus and everything yknow..
I heavily relied on a plugin for the movement and whatnot I did this just to see how the game would play in VR as I think the design of it lends much better to that medium. This is because a common issue I had when testing Critical Hit was that people never had proper configurations to play the game properly as it was very difficult to play without spatial audio and exceptional input latency. VR solves all these issues as everybody using VR will have a similar experience and it's much easier to design this game around that.
Files
Get Critical Hit
Critical Hit
What if horror game and uh um like uh you cant see the monster
Status | Prototype |
Author | Cyborin |
Genre | Action |
Tags | 3D, Atmospheric, Creepy, First-Person, Godot, Horror, Short, Singleplayer, Spooky |
More posts
- Post Launch Patch!!Nov 01, 2022
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