Post Launch Patch!!
Critical Hit » Devlog
I realized I left some really questionable design decisions in the game yesterday and it all irked me a lot so I fixed all of that.
IE
There is no longer a delay when detonating the trap
The Intruder is slower
There is a god mode setting now if you just wanna soak the graphics and mess around
Removed the fog cause it just looked kinda ugly but the intention was for there to be areas in which you cant see. which just limits the play area its a dumb mechanic imo.
hope the game is more enjoyable now I really liked bringing this concept to life :)
Files
Critical Hit Post Launch Patch (Windows) 328 MB
Nov 01, 2022
Critical Hit Post Launch Patch (Linux) 329 MB
Nov 01, 2022
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Critical Hit
What if horror game and uh um like uh you cant see the monster
Status | Prototype |
Author | Cyborin |
Genre | Action |
Tags | 3D, Atmospheric, Creepy, First-Person, Godot, Horror, Short, Singleplayer, Spooky |
More posts
- VR port!Jan 02, 2023
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